Go Ninja Go
Teenage Mutant Ninja Turtles · #149 · Uncommon

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Sorcery
Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
Card details
- Shown printing
- Teenage Mutant Ninja Turtles (TMT)
- Artist
- Patrick Gañas
- Color identity
- Red, White
- Colors
- Red, White
- Mana value
- 2
- First released
- March 6, 2026
- Printings
- 1
- EDHREC rank
- #16619 on EDHREC
- Market price
- $0.19 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureLegal
Rulings (2)
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
All printings
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Card data and images from Scryfall.