Gilt-Leaf Archdruid
Morningtide · #124 · Rare

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Creature — Elf Druid
Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
"In our hands, the natural world finds more beauty than nature alone could ever provide."
3/3
Card details
- Shown printing
- Morningtide (MOR)
- Artist
- Steve Prescott
- Color identity
- Green
- Colors
- Green
- Mana value
- 5
- First released
- February 1, 2008
- Printings
- 2
- EDHREC rank
- #12177 on EDHREC
- Market price
- $9.03 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.
All printings
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Card data and images from Scryfall.