Ghostly Flame
Ice Age · #292 · Rare

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Enchantment
Black and/or red permanents and spells are colorless sources of damage.
"Walk slowly when in the nether world, and seek that which calls."
—Lim-Dûl, the Necromancer
Card details
- Shown printing
- Ice Age (ICE)
- Artist
- Randy Gallegos
- Color identity
- Black, Red
- Colors
- Black, Red
- Mana value
- 2
- First released
- June 3, 1995
- Printings
- 1
- EDHREC rank
- #31943 on EDHREC
- Market price
- $0.63 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
Does not make red and black spells and permanents colorless. They still have color. A red spell can’t target a creature with Protection from Red due to this. The spells just act like colorless sources when dealing damage.
If the source has more than one color but at least one is red or black, then the damage is colorless and all the other colors are forgotten.
It does not change the color of the source, so that things that trigger on a red spell doing damage will still trigger. The damage itself thinks it came from a colorless source, however.
The effect is continuous and applies whenever something looks at the damage. If this card leaves the battlefield, damage from red and black spells will appear as its normal color. In other words, the color was not removed from the damage, the color just could not be determined while this card is in effect.
All printings
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Card data and images from Scryfall.