Geistblast
Shadows over Innistrad · #160 · Uncommon

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Instant
Geistblast deals 2 damage to any target.
, Exile this card from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Card details
- Shown printing
- Shadows over Innistrad (SOI)
- Artist
- Raymond Swanland
- Color identity
- Red, Blue
- Colors
- Red
- Mana value
- 3
- First released
- April 8, 2016
- Printings
- 2
- EDHREC rank
- #23056 on EDHREC
- Market price
- $0.07 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (7)
Geistblast's ability can copy any instant or sorcery spell, not just one with targets.
If an alternative cost was paid for the spell, such as its madness cost or surge cost, the same alternative cost is considered to have been paid for the copy.
If the spell being copied has an X whose value was determined as it was cast (like Avacyn's Judgment's madness cost has), the copy will have the same value of X.
If the spell being copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
If the spell has damage divided as it was cast (also like Avacyn's Judgment), the division can't be changed (although the targets receiving that damage still can).
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
When Geistblast's ability resolves, it creates a copy of the instant or sorcery spell. The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, before the original spell resolves but after players get a chance to cast spells and activate abilities.
All printings
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Card data and images from Scryfall.