Full Moon's Rise
Innistrad · #180 · Uncommon

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Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
Card details
- Shown printing
- Innistrad (ISD)
- Artist
- Terese Nielsen
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- Keywords
- Regenerate
- First released
- September 30, 2011
- Printings
- 1
- EDHREC rank
- #8695 on EDHREC
- Market price
- $0.71 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (1)
In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.
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Card data and images from Scryfall.