Fortunate Few
Commander 2017 · #4 · Rare

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Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"... Is it over?"
Card details
- Shown printing
- Commander 2017 (C17)
- Artist
- Jesper Ejsing
- Color identity
- White
- Colors
- White
- Mana value
- 5
- First released
- August 25, 2017
- Printings
- 1
- EDHREC rank
- #20244 on EDHREC
- Market price
- $0.42 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.
After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.
Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).
Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.
All printings
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Card data and images from Scryfall.