Forger's Foundry
Outlaws of Thunder Junction Commander · #14 · Rare

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Artifact
: Add
. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
,
: You may cast any number of spells from among cards exiled with this artifact without paying their mana costs. Activate only as a sorcery.
Card details
- Shown printing
- Outlaws of Thunder Junction Commander (OTC)
- Artist
- Rockey Chen
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 3
- First released
- April 19, 2024
- Printings
- 2
- EDHREC rank
- #9883 on EDHREC
- Market price
- $0.34 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (7)
If a spell you cast has
in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
The delayed triggered ability will trigger whether Forger's Foundry is still on the battlefield or not.
The mana added by Forger's Foundry can be spent on anything, not just instant and sorcery spells with mana value 3 or less.
When casting an instant or sorcery spell with
in its mana cost using the mana added by Forger's Foundry, use the value of X chosen when you cast that spell to determine whether or not the delayed triggered ability triggers.
You cast the spells one at a time as Forger's Foundry's last ability is resolving, choosing modes, targets, and so on. The last spell you cast will be the first one to resolve. Ignore timing restrictions based on the cards' types. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
You choose which spells (if any) to cast as Forger's Foundry's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast them later in the turn.
All printings
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Card data and images from Scryfall.