Flameskull
Adventures in the Forgotten Realms · #143 · Mythic

Buy from us
Not in stock
We add new singles every week.
Creature — Skeleton
Flying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3/1
Card details
- Shown printing
- Adventures in the Forgotten Realms (AFR)
- Artist
- Xavier Ribeiro
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- Keywords
- Flying
- First released
- July 23, 2021
- Printings
- 5
- EDHREC rank
- #22180 on EDHREC
- Market price
- $0.31 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.
All printings
- Loading printings...
Card data and images from Scryfall.