Flame Channeler // Embodiment of Flame
Innistrad: Midnight Hunt · #141 · Uncommon


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Creature — Human Wizard
When a spell you control deals damage, transform this creature.
At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.
2/2
Creature — Elemental Wizard
Whenever a spell you control deals damage, put a flame counter on this creature.
, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
Never again would she fear the dusk.
3/3
Card details
- Shown printing
- Innistrad: Midnight Hunt (MID)
- Artist
- Véronique Meignaud
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- Keywords
- Transform
- First released
- September 24, 2021
- Printings
- 2
- EDHREC rank
- #22991 on EDHREC
- Market price
- $0.20 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
"A spell you control" means a spell on the stack. Usually, spells on the stack can deal damage only as part of their own resolution.
A spell that becomes a permanent and then deals damage, such as one that has a triggered ability when it enters the battlefield, will not cause Flame Channeler's abilities to trigger.
Some spells cause other objects to deal damage, such as spells that have two creatures fight. In those cases, it's those other objects that are dealing damage, not the spell itself, and this will not cause Flame Channeler's abilities to trigger.
All printings
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Card data and images from Scryfall.