Firemantle Mage
Battle for Zendikar · #145 · Uncommon

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Creature — Human Shaman Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"Come on, you twisted things! Don't you want to get acquainted?"
2/2
Card details
- Shown printing
- Battle for Zendikar (BFZ)
- Artist
- Chris Rahn
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- Keywords
- Rally
- First released
- October 2, 2015
- Printings
- 1
- EDHREC rank
- #18097 on EDHREC
- Market price
- $0.11 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
Multiple instances of menace on the same creature are redundant.
When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
All printings
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Card data and images from Scryfall.