Fireball
Commander Legends: Battle for Baldur's Gate · #175 · Uncommon
View all in-stock printings (1)
Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
The orchard soon reeked of sulfur, smoke, and scorched bugbear, with just a hint of peach.
Card details
- Shown printing
- Commander Legends: Battle for Baldur's Gate (CLB)
- Artist
- Xavier Ribeiro
- Color identity
- Red
- Colors
- Red
- Mana value
- 1
- First released
- August 5, 1993
- Printings
- 42
- EDHREC rank
- #4545 on EDHREC
- Market price
- $0.13 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
For example, if X is 5 and you choose three target creatures, Fireball has a total cost of
(even though its mana cost is just
and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
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Card data and images from Scryfall.