Final Fortune
Seventh Edition · #182 · Rare

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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
A reward is worthless if you aren't around to enjoy it.
Card details
- Shown printing
- Seventh Edition (7ED)
- Artist
- Greg Hildebrandt & Tim Hildebrandt
- Color identity
- Red
- Colors
- Red
- Mana value
- 2
- First released
- October 8, 1996
- Printings
- 7
- EDHREC rank
- #1534 on EDHREC
- Market price
- $4.31 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If you end up skipping the extra turn that is gained, you do not lose the game.
If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. In other words, the most recently created extra turn is taken first.
All printings
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Card data and images from Scryfall.