Fight or Flight
Invasion · #16 · Rare

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Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Card details
- Shown printing
- Invasion (INV)
- Artist
- Randy Gallegos
- Color identity
- White
- Colors
- White
- Mana value
- 4
- First released
- October 2, 2000
- Printings
- 1
- EDHREC rank
- #16466 on EDHREC
- Market price
- $2.17 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Creatures which enter (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren't in the chosen pile, they won't be able to attack.
If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
The effect is best understood if you read it as "creatures not in the chosen pile can't attack."
All printings
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Card data and images from Scryfall.