Feral Animist
Dragon's Maze · #70 · Uncommon

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Creature — Goblin Shaman
: This creature gets +X/+0 until end of turn, where X is its power.
"Channeling the rage of the beast is the easy part. Explaining why you woke up with no memory in a pile of mangled lawmages—that's trickier."
2/1
Card details
- Shown printing
- Dragon's Maze (DGM)
- Artist
- Dave Kendall
- Color identity
- Green, Red
- Colors
- Green, Red
- Mana value
- 3
- First released
- February 3, 2006
- Printings
- 2
- EDHREC rank
- #26980 on EDHREC
- Market price
- $0.16 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
You don't choose the value of X. The bonus Feral Animist gets is based on its power when the ability resolves. For example, if you activate the ability twice, the first ability will give it +2/+0 and the second one will give it +4/+0.
If this creature's power is negative as its ability resolves, X is considered to be 0.
All printings
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Card data and images from Scryfall.