Expropriate
Conspiracy: Take the Crown · #30 · Mythic

Buy from us
Not in stock
We add new singles every week.
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Few things are more valuable than time or money—and Leovold has plenty of both.
Card details
- Shown printing
- Conspiracy: Take the Crown (CN2)
- Artist
- Zack Stella
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 9
- Keywords
- Council's dilemma
- First released
- August 26, 2016
- Printings
- 4
- EDHREC rank
- #2518 on EDHREC
- Market price
- $13.77 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerBanned
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (10)
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.
The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.
You must vote for one of the available options. You can't abstain.
Each player must vote for one of the available options. They can't abstain.
No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.
Votes are cast in turn order, and each player will know the votes of players who voted beforehand.
All printings
- Loading printings...
Card data and images from Scryfall.