Expedition Diviner
Foundations Jumpstart · #307 · Common

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Creature — Merfolk Wizard
Flying
As long as you control another Wizard, this creature has "When this creature dies, draw a card."
Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
3/2
Card details
- Shown printing
- Foundations Jumpstart (J25)
- Artist
- Heonhwa
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 4
- Keywords
- Flying
- First released
- September 25, 2020
- Printings
- 2
- EDHREC rank
- #26712 on EDHREC
- Market price
- $0.06 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
Expedition Diviner has just one instance of its triggered ability, no matter how many other Wizards you control beyond the first.
If Expedition Diviner dies at the same time that each other Wizard you control leaves the battlefield, its ability triggers. For example, if the only creatures you control are two Expedition Diviners and both die at the same time, their abilities each trigger.
All printings
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Card data and images from Scryfall.