Evolutionary Escalation
Commander 2016 · #22 · Uncommon

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Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
Card details
- Shown printing
- Commander 2016 (C16)
- Artist
- Kev Walker
- Color identity
- Green
- Colors
- Green
- Mana value
- 2
- First released
- November 11, 2016
- Printings
- 2
- EDHREC rank
- #10155 on EDHREC
- Market price
- $0.39 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
If one target becomes illegal before Evolutionary Escalation’s ability resolves, you’ll put three +1/+1 counters on the target that’s still legal.
If there aren’t two legal targets for Evolutionary Escalation’s ability as it’s put onto the stack, it’s taken off the stack and no creature gets +1/+1 counters.
You choose two targets for Evolutionary Escalation’s ability as it’s put onto the stack. No player may cast spells or activate abilities during your turn before this happens.
All printings
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Card data and images from Scryfall.