Escape to the Wilds
Edge of Eternities Commander · #115 · Rare

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Sorcery
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.
You may play an additional land this turn.
The guards kindled the hearth and locked the door to Ellwen's chamber. By morning, the fire was out and Ellwen was gone.
Card details
- Shown printing
- Edge of Eternities Commander (EOC)
- Artist
- Chris Ostrowski
- Color identity
- Green, Red
- Colors
- Green, Red
- Mana value
- 5
- First released
- October 4, 2019
- Printings
- 10
- EDHREC rank
- #2399 on EDHREC
- Market price
- $0.32 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Casting an exiled card causes it to leave exile. You can't cast it multiple times.
Escape to the Wilds doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If you don't play a card exiled this way, it remains in exile.
The additional land that you play doesn't have to be from among the exiled cards.
All printings
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Card data and images from Scryfall.