Emergent Haunting

Outlaws of Thunder Junction · #46 · Uncommon

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Emergent Haunting

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Emergent Haunting1U

Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)