Elemental Resonance
Dissension · #83 · Rare

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Enchantment — Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Card details
- Shown printing
- Dissension (DIS)
- Artist
- Mark Tedin
- Color identity
- Green
- Colors
- Green
- Mana value
- 4
- Keywords
- Enchant
- First released
- May 5, 2006
- Printings
- 1
- EDHREC rank
- #20643 on EDHREC
- Market price
- $2.60 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
If the enchanted permanent's mana cost is
, this Aura's controller adds
. If its mana cost is
, this Aura's controller adds
. If its mana cost is
, this Aura's controller chooses whether to add
,
, or
. The choice may be different each time the ability resolves.
Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
This ability isn't a mana ability. It uses the stack.
You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).
All printings
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Card data and images from Scryfall.