Electropotence
Zendikar · #122 · Rare

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Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
Where life and force collide.
Card details
- Shown printing
- Zendikar (ZEN)
- Artist
- Christopher Moeller
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- First released
- October 2, 2009
- Printings
- 1
- EDHREC rank
- #21710 on EDHREC
- Market price
- $0.40 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Electropotence is the source of the ability, but the creature is the source of the damage. The ability couldn't target a creature with protection from red, for example. It could target a creature with protection from creatures, but all the damage would be prevented. Since damage is dealt by the creature, lifelink, deathtouch, and wither are taken into account, even if the creature has left the battlefield by the time it deals damage.
If you pay
, the creature that entered deals damage equal to its current power to the targeted permanent or player. If it's no longer on the battlefield, its last known existence on the battlefield is checked to determine its power.
Once you decide to pay
, it's too late for anyone to respond (such as by activating a regeneration ability the targeted creature has).
You target a permanent or player when the ability triggers. You decide whether or not to pay
as the ability resolves.
All printings
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Card data and images from Scryfall.