Eldrazi Confluence
Modern Horizons 3 Commander · #32 · Rare

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Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Card details
- Shown printing
- Modern Horizons 3 Commander (M3C)
- Artist
- Hristo D. Chukov
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 4
- First released
- June 14, 2024
- Printings
- 1
- EDHREC rank
- #2588 on EDHREC
- Market price
- $18.83 (cheapest printing, updated weekly)
- Related cards
- Eldrazi Scion (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (7)
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the second mode of Eldrazi Confluence more than once, you choose the relative order to exile and return the target nonland permanents.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.
You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
All printings
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Card data and images from Scryfall.