Dual Nature
Prophecy · #112 · Rare

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Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Card details
- Shown printing
- Prophecy (PCY)
- Artist
- Arnie Swekel
- Color identity
- Green
- Colors
- Green
- Mana value
- 6
- First released
- June 5, 2000
- Printings
- 1
- EDHREC rank
- #20186 on EDHREC
- Market price
- $2.70 (cheapest printing, updated weekly)
- Related cards
- Copy (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
If Dual Nature leaves the battlefield between when it triggers and when a token is put onto the battlefield, that token remains on the battlefield indefinitely. It missed the separate ability which would have exiled the token.
If the original creature has any "enters" abilities, the copy will also have those.
The token is not considered to have been kicked, even if the creature it's a copy of was kicked.
If a legendary creature enters the battlefield, the token is put onto the battlefield and then the "legend rule" forces its controller to put either the original or the token into its owner's graveyard before any player can take any actions.
All printings
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Card data and images from Scryfall.