
Creature — Vampire
Lifelink
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
The dream she tastes will be your last.
2/1
Card details
- Shown printing
- Modern Horizons 3 (MH3)
- Artist
- Steve Ellis
- Color identity
- Black
- Colors
- Black
- Mana value
- 2
- Keywords
- Lifelink, Adapt
- First released
- June 14, 2024
- Printings
- 1
- EDHREC rank
- #18574 on EDHREC
- Market price
- $0.15 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Multiple instances of menace on the same creature are redundant.
Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
All printings
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Card data and images from Scryfall.