Dragonsoul Knight
Modern Masters 2015 · #112 · Common

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Creature — Human Knight
First strike
: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
2/2
Card details
- Shown printing
- Modern Masters 2015 (MM2)
- Artist
- Justin Sweet
- Color identity
- Black, Green, Red, Blue, White
- Colors
- Red
- Mana value
- 3
- Keywords
- First strike
- First released
- February 6, 2009
- Printings
- 3
- EDHREC rank
- #29204 on EDHREC
- Market price
- $0.16 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
If Dragonsoul Knight gains flying after blockers have been declared, it won’t cause those blocks to change.
When Dragonsoul Knight’s activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight.
You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.
All printings
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Card data and images from Scryfall.