Domineering Will
Commander Legends: Battle for Baldur's Gate · #719 · Rare

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Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Card details
- Shown printing
- Commander Legends: Battle for Baldur's Gate (CLB)
- Artist
- Mike Sass
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 4
- First released
- November 7, 2014
- Printings
- 2
- EDHREC rank
- #8433 on EDHREC
- Market price
- $0.82 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Each of those creatures blocks only if it's able to do so as the declare blockers step begins. If, at that time, one of the creatures is tapped, is affected by a spell or ability that says it can't block, or no creatures are attacking that creature's controller or a planeswalker controlled by that player, then it doesn't block. If there's a cost associated with having the creature block, the player isn't forced to pay that cost, so it doesn't block in that case either.
Notably, Domineering Will doesn't give any of the target creatures haste. Unless they have haste due to some other means, they won't be able to attack that turn.
The controller of the creatures still chooses which attacking creature each of the three target creatures blocks.
All printings
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Card data and images from Scryfall.