Divine Gambit
Kaldheim · #8 · Uncommon

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Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
There are rules, and then there are gods.
Card details
- Shown printing
- Kaldheim (KHM)
- Artist
- Joe Slucher
- Color identity
- White
- Colors
- White
- Mana value
- 2
- First released
- February 5, 2021
- Printings
- 3
- EDHREC rank
- #17847 on EDHREC
- Market price
- $0.19 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
If the artifact, creature, or enchantment is an illegal target as Divine Gambit tries to resolve, Divine Gambit won't resolve and none of its effects will happen. No player will put any cards onto the battlefield.
If the player chooses to put a double-faced card onto the battlefield, it enters with its front face up. They may do this only if the front face of the card is a permanent card.
All printings
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Card data and images from Scryfall.