Distract the Guards
Assassin's Creed · #3 · Uncommon

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Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
Card details
- Shown printing
- Assassin's Creed (ACR)
- Artist
- Torgeir Fjereide
- Color identity
- White
- Colors
- White
- Mana value
- 3
- Keywords
- Freerunning
- First released
- July 5, 2024
- Printings
- 2
- EDHREC rank
- #13271 on EDHREC
- Market price
- $0.30 (cheapest printing, updated weekly)
- Related cards
- Human Rogue (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
All printings
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Card data and images from Scryfall.