Detainment Spell
Time Spiral · #12 · Common

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Enchantment — Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Card details
- Shown printing
- Time Spiral (TSP)
- Artist
- Darrell Riche
- Color identity
- White
- Colors
- White
- Mana value
- 1
- Keywords
- Enchant
- First released
- August 22, 2005
- Printings
- 2
- EDHREC rank
- #18390 on EDHREC
- Market price
- $0.28 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
Detainment Spell prevents mana abilities of the enchanted creature from being activated.
Morph isn't an activated ability, so Detainment Spell doesn't prevent face-down creatures from being able to turn face up.
Responding to a creature's activated ability being activated by moving Detainment Spell onto that creature won't affect the ability that was just activated.
All printings
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Card data and images from Scryfall.