Defend the Celestus
Foundations Jumpstart · #649 · Uncommon

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Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Card details
- Shown printing
- Foundations Jumpstart (J25)
- Artist
- Andrey Kuzinskiy
- Color identity
- Green
- Colors
- Green
- Mana value
- 4
- First released
- September 24, 2021
- Printings
- 3
- EDHREC rank
- #20648 on EDHREC
- Market price
- $0.17 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (2)
If some, but not all, of the target creatures are illegal targets as Defend the Celestus resolves, the original distribution of counters remains the same. Counters that were to be put on the now-illegal targets are lost.
You decide how to distribute the counters as you cast Defend the Celestus. You must distribute at least one counter to each creature you target.
All printings
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Card data and images from Scryfall.