
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Card details
- Shown printing
- Kaldheim Commander (KHC)
- Artist
- Matthew D. Wilson
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 7
- First released
- May 26, 2003
- Printings
- 4
- EDHREC rank
- #17250 on EDHREC
- Market price
- $0.17 (cheapest printing, updated weekly)
- Related cards
- Dragon (Token)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
All of the nontoken creatures you exiled return to the battlefield when Day of the Dragons leaves the battlefield, even if some or all of the Dragon tokens had already left the battlefield.
Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
If Day of the Dragons leaves the battlefield before its first ability has resolved, its second ability will trigger and you’ll sacrifice any Dragons you already control. Then its first ability will resolve and exile your creatures forever, leaving you with that many Dragon tokens.
Token creatures will count to determine how many Dragon tokens you create, but they won’t be returned to the battlefield when Day of the Dragons leaves the battlefield.
All printings
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Card data and images from Scryfall.