Darksteel Garrison
Future Sight · #167 · Rare

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Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (
: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Card details
- Shown printing
- Future Sight (FUT)
- Artist
- David Martin
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 2
- Keywords
- Fortify
- First released
- May 4, 2007
- Printings
- 2
- EDHREC rank
- #20373 on EDHREC
- Market price
- $0.33 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
All printings
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Card data and images from Scryfall.