Darksteel Angel
Reality Fracture Commander · #13 · Rare

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Artifact Creature — Angel
Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
An alloy of curiosity and hope; the caretaker of a gleaming plane of possibility.
4/4
Card details
- Shown printing
- Reality Fracture Commander (FRC)
- Artist
- Chippy
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 9
- Keywords
- Flying, Indestructible
- First released
- October 2, 2026
- Printings
- 2
- EDHREC rank
- #5771 on EDHREC
- Market price
- $3.29 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
Effects that say the game is a draw, such as that of the card Divine Intervention, are not affected by Darksteel Angel. They'll still work.
If you control Darksteel Angel in a Two-Headed Giant game, your team can't lose the game and the opposing team can't win the game.
No game effect can cause you to lose the game or cause any opponent to win the game while you control Darksteel Angel. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, and so on. You keep playing.
You can concede a game while Darksteel Angel on the battlefield. A concession causes you to leave the game, which then causes you to lose the game. (Once you concede, you no longer control a Darksteel Angel, so its ability can't prevent you from losing the game.)
All printings
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Card data and images from Scryfall.