Cursed Totem
Modern Horizons 2 · #295 · Rare

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Artifact
Activated abilities of creatures can't be activated.
"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our *worst* researchers?"
—Flesdrim, Cabal servant
Card details
- Shown printing
- Modern Horizons 2 (MH2)
- Artist
- Aaron Miller
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 2
- First released
- October 8, 1996
- Printings
- 4
- EDHREC rank
- #2687 on EDHREC
- Market price
- $2.43 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (5)
Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Activated abilities of noncreature permanents that would make them become creatures (such as a Vehicle's crew ability) can still be activated. Once they become creatures, any abilities they have cannot be activated.
Cursed Totem doesn't stop players from activating abilities of creature cards that aren't on the battlefield, such as cycling or unearth.
Cursed Totem stops players from activating mana abilities of creatures.
Other abilities of creatures, including static abilities and triggered abilities, are unaffected.
All printings
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Card data and images from Scryfall.