
Enchantment — Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey."
—Garruk Wildspeaker
Card details
- Shown printing
- Iconic Masters (IMA)
- Artist
- Jack Wang
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- Keywords
- Enchant
- First released
- November 1, 2013
- Printings
- 4
- EDHREC rank
- #14666 on EDHREC
- Market price
- $0.18 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
Curse is an enchantment type, not a creature type (or any other kind of subtype).
Each of the Curses can be attached to any player, including the player who cast the Curse.
The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
All printings
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Card data and images from Scryfall.