Curse of Chaos
Commander 2013 · #105 · Uncommon

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Enchantment — Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
"Let them cry for mercy. The only one who can hear them is me."
—Siglind the Conqueror
Card details
- Shown printing
- Commander 2013 (C13)
- Artist
- Jason A. Engle
- Color identity
- Red
- Colors
- Red
- Mana value
- 3
- Keywords
- Enchant
- First released
- November 1, 2013
- Printings
- 1
- EDHREC rank
- #14294 on EDHREC
- Market price
- $0.33 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (6)
A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
Curse is an enchantment type, not a creature type (or any other kind of subtype).
Curse of Chaos’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
Each of the Curses can be attached to any player, including the player who cast the Curse.
The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
All printings
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Card data and images from Scryfall.