Curator's Ward
Dominaria · #49 · Uncommon

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Enchantment — Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Card details
- Shown printing
- Dominaria (DOM)
- Artist
- Josu Hernaiz
- Color identity
- Blue
- Colors
- Blue
- Mana value
- 3
- Keywords
- Enchant
- First released
- April 27, 2018
- Printings
- 1
- EDHREC rank
- #5828 on EDHREC
- Market price
- $0.36 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn’t make an object more historic than another or provide an additional bonus—an object either is historic or it isn’t.
If Curator’s Ward is attached to a historic permanent you don’t control, you draw two cards when that permanent leaves the battlefield, not that permanent’s controller.
If you give hexproof to an opponent’s permanent, such as by enchanting it with Curator’s Ward, that player can still target that permanent, but you can’t.
All printings
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Card data and images from Scryfall.