
Sorcery
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
"We have to get out of the city, Djeru. All of us! Gather as many as you can."
—Samut, former Tah-crop initiate
Card details
- Shown printing
- Foundations (FDN)
- Artist
- Izzy
- Color identity
- Red
- Colors
- Red
- Mana value
- 1
- First released
- July 14, 2017
- Printings
- 6
- EDHREC rank
- #2070 on EDHREC
- Market price
- $0.18 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperLegal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureLegal
Rulings (2)
Crash Through affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain trample.
You may cast Crash Through even if you control no creatures. If you control no creatures as the spell resolves, you'll just draw a card.
All printings
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Card data and images from Scryfall.