Consecrated by Blood
Magic Origins · #87 · Uncommon

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Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Card details
- Shown printing
- Magic Origins (ORI)
- Artist
- John Stanko
- Color identity
- Black
- Colors
- Black
- Mana value
- 4
- Keywords
- Heal, Regenerate, Enchant
- First released
- July 17, 2015
- Printings
- 1
- EDHREC rank
- #23402 on EDHREC
- Market price
- $0.23 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (1)
If the regeneration ability is activated before combat damage is dealt, the two creatures you sacrifice won’t deal combat damage. However, you must regenerate a creature before it would be destroyed, so if you wait for combat damage to be dealt, the enchanted creature may be destroyed by that damage before it has the chance to regenerate.
All printings
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Card data and images from Scryfall.