Conqueror's Flail
Double Masters 2022 · #302 · Rare

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Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Card details
- Shown printing
- Double Masters 2022 (2X2)
- Artist
- Franz Vohwinkel
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 2
- Keywords
- Equip
- First released
- November 11, 2016
- Printings
- 6
- EDHREC rank
- #1321 on EDHREC
- Market price
- $0.48 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.
The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.
The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)
All printings
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Card data and images from Scryfall.