Conjurer's Ban
Guildpact · #108 · Uncommon

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Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
Card details
- Shown printing
- Guildpact (GPT)
- Artist
- Pete Venters
- Color identity
- Black, White
- Colors
- Black, White
- Mana value
- 2
- First released
- February 3, 2006
- Printings
- 1
- EDHREC rank
- #29170 on EDHREC
- Market price
- $0.28 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.
Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.
You may name a land card to prevent it from being played.
This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
All printings
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Card data and images from Scryfall.