Concerted Effort
Star Trek Commander · #420 · Rare

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Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Victory always sits in an alliance between the great Houses. The challenge is keeping them from killing each other.
Card details
- Shown printing
- Star Trek Commander (TRC)
- Artist
- John Di Giovanni
- Color identity
- White
- Colors
- White
- Mana value
- 4
- First released
- October 7, 2005
- Printings
- 4
- EDHREC rank
- #12517 on EDHREC
- Market price
- $1.00 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
All printings
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Card data and images from Scryfall.