Colossal Majesty
Ravnica: Clue Edition · #160 · Uncommon

Buy from us
Not in stock
We add new singles every week.
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
"Might doesn't just build empires. It protects them."
—Inti, Sun Empire knight
Card details
- Shown printing
- Ravnica: Clue Edition (CLU)
- Artist
- Randy Vargas
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- First released
- July 13, 2018
- Printings
- 6
- EDHREC rank
- #1368 on EDHREC
- Market price
- $0.33 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
If you don't control a creature with power 4 or greater as Colossal Majesty's ability resolves, you won't draw a card.
If you don't control a creature with power 4 or greater as your upkeep begins, Colossal Majesty's ability won't trigger. You can't take any actions during your turn before your upkeep begins.
The creature with power 4 or greater that you control as Colossal Majesty's ability resolves doesn't have to be the same creature with power 4 or greater that was under your control as the ability triggered.
You draw only one card, no matter how many creatures with power 4 or greater you control.
All printings
- Loading printings...
Card data and images from Scryfall.