City of Solitude
Visions · #102 · Rare

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Enchantment
Players can cast spells and activate abilities only during their own turns.
"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
—Naimah, Femeref philosopher
Card details
- Shown printing
- Visions (VIS)
- Artist
- Romas Kukalis
- Color identity
- Green
- Colors
- Green
- Mana value
- 3
- First released
- February 3, 1997
- Printings
- 2
- Reserved List
- Yes, this card is on the Reserved List
- EDHREC rank
- #13240 on EDHREC
- Market price
- $10.94 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (3)
City of Solitude can affect abilities of cards that are not on the battlefield because it prevents players from activating those abilities.
City of Solitude does not stop triggered abilities from being put on the stack. They are never “activated”.
This stops players from activating mana abilities.
All printings
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Card data and images from Scryfall.