Chimeric Staff
Tenth Edition · #313 · Rare

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Artifact
: This artifact becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
Card details
- Shown printing
- Tenth Edition (10E)
- Artist
- Michael Sutfin
- Color identity
- Colorless
- Colors
- Colorless
- Mana value
- 4
- First released
- October 12, 1998
- Printings
- 2
- EDHREC rank
- #27777 on EDHREC
- Market price
- $0.41 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (2)
A noncreature permanent that turns into a creature can attack, and its
abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay
to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with
, you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.
All printings
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Card data and images from Scryfall.