Char-Rumbler
Time Spiral Remastered · #158 · Uncommon

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Creature — Elemental
Double strike
: This creature gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
-1/3
Card details
- Shown printing
- Time Spiral Remastered (TSR)
- Artist
- Kev Walker
- Color identity
- Red
- Colors
- Red
- Mana value
- 4
- Keywords
- Double strike
- First released
- May 4, 2007
- Printings
- 2
- EDHREC rank
- #30660 on EDHREC
- Market price
- $0.08 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
- FutureNot legal
Rulings (4)
A first strike damage step will be created if Char-Rumbler is in combat, even if its power is 0 or less. The normal combat damage step will follow.
If Char-Rumbler's power changes between the assignment of first-strike combat damage and the assignment of normal combat damage, Char-Rumbler will deal a different amount of damage in each combat damage step.
Yes, Char-Rumbler's printed power is -1. While its power is -1 or 0, it simply deals no combat damage.
Because Char-Rumber's power is normally negative, you'll have to give it at least +2/+0 before it'll deal damage. It won't deal negative damage.
All printings
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Card data and images from Scryfall.