
Creature — Imp
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
This creature has trample as long as it has a +1/+1 counter on it.
6/5
Card details
- Shown printing
- Return to Ravnica (RTR)
- Artist
- Tyler Jacobson
- Color identity
- Red
- Colors
- Red
- Mana value
- 6
- Keywords
- Flying, Unleash
- First released
- October 5, 2012
- Printings
- 1
- EDHREC rank
- #23534 on EDHREC
- Market price
- $0.25 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (5)
Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.
A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
The unleash ability applies no matter where the creature is entering the battlefield from.
You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.
All printings
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Card data and images from Scryfall.