Celestial Colonnade
Ultimate Masters · #238 · Rare

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Land
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Card details
- Shown printing
- Ultimate Masters (UMA)
- Artist
- Eric Deschamps
- Color identity
- Blue, White
- Colors
- Colorless
- Mana value
- 0
- First released
- February 5, 2010
- Printings
- 13
- EDHREC rank
- #5578 on EDHREC
- Market price
- $0.34 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlNot legal
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (4)
A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its
abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
If Celestial Colonnade can't attack unless you pay a cost that includes a mana payment, you may attack with it and tap it to pay for that cost. It will still attack in this case.
Once Celestial Colonnade has attacked, tapping it for mana won't remove it from combat.
All printings
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Card data and images from Scryfall.