Call to the Grave
Magic 2012 · #85 · Rare

Buy from us
Not in stock
We add new singles every week.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature of their choice.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
Card details
- Shown printing
- Magic 2012 (M12)
- Artist
- Daarken
- Color identity
- Black
- Colors
- Black
- Mana value
- 5
- First released
- May 26, 2003
- Printings
- 2
- EDHREC rank
- #13366 on EDHREC
- Market price
- $1.08 (cheapest printing, updated weekly)
Legality
- StandardNot legal
- PioneerNot legal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlNot legal
- Standard BrawlNot legal
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureNot legal
Rulings (3)
If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves.
If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it.
In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves.
All printings
- Loading printings...
Card data and images from Scryfall.