Call the Spirit Dragons
Tarkir: Dragonstorm · #174 · Mythic

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Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
Card details
- Shown printing
- Tarkir: Dragonstorm (TDM)
- Artist
- Liiga Smilshkalne
- Color identity
- Black, Green, Red, Blue, White
- Colors
- Black, Green, Red, Blue, White
- Mana value
- 5
- First released
- April 11, 2025
- Printings
- 4
- EDHREC rank
- #4508 on EDHREC
- Market price
- $2.77 (cheapest printing, updated weekly)
Legality
- StandardLegal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- Standard BrawlLegal
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
- FutureLegal
Rulings (3)
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.
The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
All printings
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Card data and images from Scryfall.